WIP blocking experiments in Unreal Engine for a personal fan-art project:
Soundtrack -> “Routa, Part 2” by Wolfheart, https://lnkd.in/gVYRn3ve
Been exploring how moving concepts into a real-time engine changes the way space and ideas are perceived.
Along the way, I’ve also been reminded that I’m not an animator or an FX artist, rigger, character artist and how far true specialists can push those disciplines. It gave me a renewed appreciation for the craft and expertise each role brings to game dev.
Nevertheless , it’s been fun to push beyond usual concept processes and explore how Unreal can help flesh stuff out, from mood, to storytelling, scale and space early in the process.
Huge thanks to the desert tutorials from Unreality Bites, they we're incredibly helpful and informative, check them out - >
👉https://www.youtube.com/@unrealitybites763
Curious to hear how\if others are integrating real-time engines into their concept workflows these days???