Dune RTS & Black Metal
I was a kid in the ’90s, completely obsessed with the old Dune 2 RTS game [https://en.wikipedia.org/wiki/Dune_II]. I loved everything about it, the vehicles, the mood, gathering resources and taking over Arrakis. It stuck with me for years, I took a stab at it a while back during a class at cgma and recently felt the need to go back and finish up some of the designs I had started.
This is something game-like, stylized, and based on a personal nostalgia and longing for RTS games.
As much a fun of Dune I was and also was a metal head and still am ! So I am hoping for metal music plays a big role in this project too , the music is intense, emotional, raw, almost alien. It has the same kind of feeling as Dune to me: lonely, huge, brutal, spiritual, and epic. I wanted the machines to feel like they came from that same place . heavy, mysterious, and almost sacred in a strange way.
This project is really just a mix of things I love: old-school RTS games, Dune, and metal. A remix, and honestly just something I had a lot of fun building.
The Carryall:
This is the Carryall, a that massive spaceship known for lifting the heavy spice harvesters off the sands of Arrakis. In this redesign, I’ve trying to give the Carryall a monolithic, cathedral-like giant that hovers with an imposing presence. Subtle nods to medieval symbolism—crosses and gothic motifs giving it a slightly medieval aura amidst the futuristic landscape.
The result is a blend of dark, almost black-metal-inspired heaviness with the grandeur of a medieval war machine, capturing both the game’s strategic essence and a touch of gothic atmosphere.